MineTweaker (requires MTUtils)
Starting Inventory (Does give options for a First Join Starter Inventory)
Et Futurum (adds some 1.8+ content to 1.7.10)
Netherite Plus (adds Netherite related Content to 1.7.10)
Netherlicious (adds Nether Biomes)
Binnie’s Mods (requires Binnie Patcher aswell, if you use Forestry 4, I’m very aware there is an "updated" Binnies for Forestry 4, but that Mod removed half of Binnies Features so I wont link to it)
HexCraft, like EcksWhyCraft but with a better and nicer Dev.
IndustrialCraft² (Link without https for some reason…)
IndustrialCraft² Classic (by Speiger)
JABBA (But GT6 does replace it entirely basically)
Mystcraft (be careful with installing it and set "useconfigs" in the "core.cfg" at the "baselining" category to true, I had to hard-restart my Computer, because of the insane Lag it caused when it was set to false, and I have 8 GB of RAM assigned!
Thaumcraft, requires Thaumic Fixer and Baubles to work!
Better Records, that is if you can find a 1.7.10 Version, because its new Dev decided to ONLY take the 1.7.10 Version down and not the 1.7.2 Version or later Versions.
Biomes o' Plenty
Tropicraft but make sure you unzip its contents before you install it!
Underground Biomes (GT Ores can generate in its Stone seemlessly)
Per Fabrica Ad Astra (all of its Ores have processing chains)
TerraFirmaCraft Plus while not fully compatible, it should somewhat work.
Fossils and Archeology
Wastelands (needs to be selected in the World Options in order to generate)
Modular Force Field System (MFFS)
HBM Nuclear Tech
Open Modular Turrets
Balkon’s Weapon Mod
Pams Harvestcraft (tons of recipes were improved through my Machines)
Growthcraft Community Edition
Spice of Life
Enviromine (Hydration and Temperature)
RotaryCraft, ElectriCraft, ReactorCraft
All of this plus plenty of Books from several Mods that I needed to be able to place them in Shelves, and some Mods I might have forgotten.